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Indeed, there were several moments when I was playing Death Stranding over the weekend where I almost couldn't believe these were originally 16:9 cutscenes, as the spacing between certain characters just looked perfectly suited to an ultrawide display. Instead, Kojima Productions have re-tooled each and every one of them to support the 21:9 aspect ratio, and in a lot of cases even created new details to fill in what was previously missing on the sides, too, according to their Summer Games Fest interview, which is really quite something when you see it in action. Still, while we can't do much about the loss of 80 pixels on either side of the game's edges, the good news is that Death Stranding doesn't do a Red Dead Redemption 2 and cut back to a 16:9 aspect ratio for any of its cutscenes. I can see it being more of an annoyance for people whose monitors have big, bulky, plastic bezels, though, as here it would be a lot more obvious that the game doesn't extend to the very edges of the display. It helps, of course, that the PG35QV has super slim bezels that naturally blend into the main display, so for me it was just there was a vaguely thicker black line running around the edge of the screen. Still, in the grand scheme of things I found it really wasn't that noticeable. So yes, Kojima being Kojima, he did, in fact, include true 21:9 support - just not the 21:9 support any one was actually expecting.

Death Stranding's ultrawide resolution support stops at 3360x1440, just like a proper 21:9 Cinemascope aspect ratio. And if you don't believe me, try it out for yourself with this aspect ratio calculator and select the Cinemascope 21:9 option. That's just the particular set of numbers used by gaming displays to help put them in the context of other, more traditional 16:9 resolutions, and proper cinematic 21:9 (or 7:3 if you want to get real technical about it) is, yep, you guessed it, 2520x10x1440. Just like 3840x2160 isn't technically 'true 4K' (that's 4096x2160, in case you weren't aware), 2560x10x1440 resolutions aren't 'true' 21:9, either. But remember, this is Hideo Kojima we're talking about here, a man known for his love of traditional cinema, so of course those resolutions are entirely deliberate. It's a touch disappointing, to say the least.
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That's with the correct graphics drivers installed and the recent patch, too.
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Of course, the eagle-eyed among you may have spotted that there are some tiny black bars on the edge of those GIFs, and that's because despite having a specific 21:9 aspect ratio option in the game's Graphics Settings menu, the only available resolutions the game gives me are 3360x1440 instead of the monitor's full resolution of 3440x1440 (or 2520x1080 instead of the usual 2560x1080 if you drop it down a notch).

Just have a look at these GIFs to see what I mean. I mean, Kojima's Icelandic-flavoured post-apocalypse is already one of the most stunning game environments of 2020 on PC, but they look even more majestic when they wrap around your entire peripheral vision. So let's take a closer look at Death Stranding's ultrawide wilderness, which is even more beguiling in 21:9 and a real treat for the old eyeballs. The good news is that you don't need a super duper screen with all the G-Sync bells and whistles to get the most from Death Stranding's ultrawide support, as it's just the 21:9 aspect ratio that's the key ingredient here. The monitor itself is Asus' ultra-fancy 35in, 3440x1440, curved G-Sync Ultimate screen - their answer to AOC's Agon AG353UCG for a bit of added context, and I'll be writing up a separate review of the PG35VQ in the coming weeks.

To help me test Death Stranding's ultrawide monitor support, I've got in Asus' ROG Swift PG35VQ to take it for a spin, and the results are pretty darn stunning.

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Here's a quick tour of what it looks like, how it works, and why it's one of the best ultrawide PC games you can play today - even if Kojima has pulled a fast one on its actual resolution support. After all, Death Stranding is effectively Beautiful Landscape: The Game in addition to being a surprisingly engrossing postman sim, and seeing its huge, expansive vistas in all their ultrawide and post-apocalyptic glory has definitely enhanced my overall enjoyment of it. But the one I've been most looking forward to trying out is its 21:9 ultrawide monitor support. Death Stranding has had several lovely upgrades for its PC release, including uncapped frame rates, 4K resolution support and Nvidia's DLSS 2.0 tech.
